![]() ![]() And, even if we don't put the game down for this, we can't deny the sterile graphics that represent the base, as the bleak grey tone throughout has a habit of sapping some of the necessary atmosphere. Into the game proper and a 3D card noticeably improves on the original's visuals, but you're still stuck with a maximum resolution of 640x480. ![]() You'd be forgiven for thinking you were looking at a title from the 486 days, rather than a part of today's cutting edge software, as you navigate your way around the blocky pixels. ![]() Like a bad omen, one of the first things to confront you when loading up the game is the astonishingly low, PlayStation resolution of the menu screen. Choosing which way to go doesn't make any drastic changes to the plot but it does at least add to the replay value, which the game would otherwise lack. The plot's mostly linear but, about two or three times during the game, diverges at different points letting you choose which path it's best to go down. If you anticipate the usual bad voice acting and feeble plot twists, you could almost write the game yourself. As far as plots go, it's hardly the most original and there's a strong stench of B-movie. After parachuting into a secret island research facility in search of a missing scientist, you, playing as Regina, have to find a way to get off again after discovering that the place has been overrun by horrible lizards. After a successful PlayStation release last Christmas, Capcom has decided to wring more profit out of the game by bringing it back out of early retirement for a bout on the PC.Ī breakaway extension of the Resident E vil franchise, Dino Crisis features almost exactly the same formula, although the flesheating zombies are replaced with your common-or-garden variety of dinosaurs. It happened with the Resident Evils and it's happening here with Dino Crisis. Though most of it is more suited to Sony's machine and the like, when we do get the chance of seeing something moderately interesting, we then have to wait patiently until we can get our hands on a conversion. The mode also includes replayable time attack missions where players will compete to see who can achieve the fastest time.While Capcom has already marked its territory in the world of consoles, its PC output, it is fair to say, isn't quite up to the same levels. As such, it will not be available until after completing the main story. This mode is also high-difficulty and is intended for endgame players. So each week, the mode will task players with completing a new challenge while contending with a new set of rules. The main thing that makes it different will be the weekly challenges. But the new Savage Gauntlet mode being added will definitely make the game better and add some longevity to the replay value. Savage Gauntlet mode adds rotating mechanics to ExoprimalĮxoprimal’s mashup of Dino Crisis meets Overwatch meets Destiny 2’s Gambit mode is already fun as is. ![]() In today’s newly added mode, things work a tad bit differently. Once the match starts, the goal is to see who can reach the final stage and complete it first. Players can choose from a variety of class types that include damage, support, and tanks. Where they must fight off waves of dinosaurs that are being ported into the map.Įach team is made up of five players. Players enter a match to participate in “wargames” in the Dino Survival mode. While it does have a story for players to follow, all of the gameplay is laid out in online matches. Exoprimal is Capcom’s latest title to release and is a mix of PvE and PvP gameplay. This new PvE mode ushers in a new piece of content for players to dive into, adding a little more variety to the gameplay.Ĭapcom says Savage Gauntlet is a free update for all Exoprimal players. Exoprimal has been out for a little under two weeks and Capcom is already adding a new game mode with the launch of Savage Gauntlet. ![]()
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